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Unity for mac 10.6.8
Unity for mac 10.6.8












unity for mac 10.6.8 unity for mac 10.6.8

0x90aedb90 TSWaitOnConditionTimedRelative + 242Ĥ. Thread 1: Dispatch queue: -managerĠ libSystem.B.dylib 0x961a0382 kevent + 10ġ libSystem.B.dylib 0x961a0a9c _dispatch_mgr_invoke + 215Ģ libSystem.B.dylib 0x9619ff59 _dispatch_queue_invoke + 163ģ libSystem.B.dylib 0x9619fcfe _dispatch_worker_thread2 + 240Ĥ libSystem.B.dylib 0x9619f781 _pthread_wqthread + 390ĥ libSystem.B.dylib 0x9619f5c6 start_wqthread + 30Ġ libSystem.B.dylib 0x9619f412 _workq_kernreturn + 10ġ libSystem.B.dylib 0x9619f9a8 _pthread_wqthread + 941Ģ libSystem.B.dylib 0x9619f5c6 start_wqthread + 30Ġ libSystem.B.dylib 0x96179b5a semaphore_timedwait_signal_trap + 10ġ libSystem.B.dylib 0x961a76e1 _pthread_cond_wait + 1066Ģ libSystem.B.dylib 0x961d65a8 pthread_cond_timedwait_relative_np + 47ģ. 0x90b05dd1 FindNextComponentInternal(ComponentRecord*, ComponentDescription*, unsigned long) + 86ģ5. 0x90b05fe0 registerSystemComponents + 307ģ4. 0x90b06ff1 processSerialKissers + 179ģ3.

unity for mac 10.6.8

0x90b3ca0a kissComponent(ComponentRecord*) + 182ģ2. 0x90b9cdee CallComponentRegister + 37ģ1. 0x90b0e51f CallComponentDispatch + 29ģ0. 0x90b0cd6e _cf_lookupLibraryEntry(rtFile*, short, RegisteredComponent*) + 464Ģ5. Thread 0 Crashed: Dispatch queue: -threadĠ com.unit圓d.UnityEditor3.x 0x0029324f operator new(unsigned long, void*) + 1ġ Crusher 0x08535e26 SetTurboGlobalsCrusherSD + 54860Ģ Crusher 0x08535ea9 SetTurboGlobalsCrusherSD + 54991ģ Crusher 0x08536050 SetTurboGlobalsCrusherSD + 55414Ĥ Crusher 0x0853622e SetTurboGlobalsCrusherSD + 55892ĥ Crusher 0x08536379 SetTurboGlobalsCrusherSD + 56223Ħ Crusher 0x0853645d SetTurboGlobalsCrusherSD + 56451ħ Crusher 0x0852b99a SetTurboGlobalsCrusherSD + 12736Ĩ Crusher 0x084df1b9 operator delete(void*, void*) + 289705ĩ Crusher 0x084df39b operator delete(void*, void*) + 290187ġ0 Crusher 0x084df402 operator delete(void*, void*) + 290290ġ3 dyld 0x8fe0ed69 ImageLoaderMachO::doModInitFunctions(ImageLoader::LinkContext const&) + 235ġ4 dyld 0x8fe0d31a ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 246ġ5 dyld 0x8fe0d2be ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int) + 154ġ6 dyld 0x8fe0d3cd ImageLoader::runInitializers(ImageLoader::LinkContext const&) + 61ġ7 dyld 0x8fe0200b dyld::runInitializers(ImageLoader*) + 34ġ9 libSystem.B.dylib 0x961802a8 dlopen + 66Ģ0 0x938dbed9 _CFBundleDlfcnLoadBundle + 233Ģ1 0x938dba4a _CFBundleLoadExecutableAndReturnError + 1370Ģ2 0x938db4e1 CFBundleLoadExecutable + 33Ģ3 0x938dc159 CFBundleGetFunctionPointerForName + 57Ģ4.

unity for mac 10.6.8

The Crash report is the following: Process: Unity I tried running it from the Terminal window (/Applications/Unity/Unity.app/Contents/MacOS/Unity) and it still crashed but at least the Terminal showed me an error message: Segmentation fault When I double click the Unity icon, after a few seconds it unexpectedly quits. It is a MacBook Pro, 2.4 Ghz Intel Core 2 Duo with 4 Gb of RAM. I downloaded Unity 3.5.2 and installed in on my Mac.














Unity for mac 10.6.8